A multi-world Minecraft network with custom plugins, one shared economy, and tuning so it holds up with lots of players online.
A growing Minecraft community wanted several worlds (survival, creative, minigames) sharing one economy, without plugins fighting each other or the server falling over as more players joined.
A multi-world Paper setup with custom plugins for shared currency, inventory sync and player data, backed by a MySQL database designed for the economy instead of reusing some plugin's tables.
Tick rate tuning, chunk loading config and fixing plugin conflicts, so the server stayed stable with real players on, not just in testing.
This is an example of the kind of work we do, not a specific named client.
Tell us what you have in mind and we'll work out what it needs.